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Work For Rat Munch Studio - Upcoming Game

its a collection of work i did for upcoming unannounced game called fire march by rat munch studio, I worked as the main 3d artist for a while, making up the texture style that the rest of the artists follow since and created most of the characters in the game including rigs. I made all that I showcase here in this project. P.S its their first game so for now they dont have links to it yet.

Assassin side by side

I was responsible for modeling, rigging and texturing this “Assassin” character according to the concept and it was the first time we had to figure out how should faces look like in the game consistently so I made multiple variations and this is the one we stuck with the art director

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Animation test of a model I made

This the first character I made in the game and I made it from start to finish and here’s the animation test of it. (I modeled and rigged the character)

Animation Test of the Centaur

I was responsible for modeling, rigging and texturing the “Centaur” and it was one of my most anticipated characters to work on since I had to figure out how to make a horse / human rig and make sure everything went smoothly for the animators and I proud of the result and especially the rig.

Centaur

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Rigged Centaur

Rigged Centaur

Sniper

I was responsible for modeling, rigging and texturing this character based on the concept, and it was the first time I made a low poly gun that I was asked to make very low poly since there should be a lot of them on screen at the same time, Also I rendered a mock up for how the character will probably look like in game.

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Cart

I made this cart based on concept art but I figured to change the color of the wood to better fit the other examples of wood we have in that area of the game and the art director liked it so we stuck with that.

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A group of General NPCs from concept to rig by me

I was responsible for modeling, rigging and texturing multiple variants with small changes of the same character and made the same rig for every version so you can copy the animation to each character and not have to do it every time.

A group of General NPCs from concept to rig by me

Front Log Pile

Front Log Pile

Side Log Pile

Side Log Pile

Bomb

Bomb

Environment prop assets

I was responsible for modeling and texturing this assets based on concept art.

Environment prop assets