I was responsible for modeling, rigging and texturing this “Assassin” character according to the concept and it was the first time we had to figure out how should faces look like in the game consistently so I made multiple variations and this is the one we stuck with the art director
This the first character I made in the game and I made it from start to finish and here’s the animation test of it. (I modeled and rigged the character)
I was responsible for modeling, rigging and texturing the “Centaur” and it was one of my most anticipated characters to work on since I had to figure out how to make a horse / human rig and make sure everything went smoothly for the animators and I proud of the result and especially the rig.

I was responsible for modeling, rigging and texturing this character based on the concept, and it was the first time I made a low poly gun that I was asked to make very low poly since there should be a lot of them on screen at the same time, Also I rendered a mock up for how the character will probably look like in game.
I made this cart based on concept art but I figured to change the color of the wood to better fit the other examples of wood we have in that area of the game and the art director liked it so we stuck with that.
I was responsible for modeling, rigging and texturing multiple variants with small changes of the same character and made the same rig for every version so you can copy the animation to each character and not have to do it every time.




I was responsible for modeling and texturing this assets based on concept art.
